The 2D, top-down shooter framework enabled me to focus on balancing and implementation of the weapons. I ended up using 4 archetypical weapons:
- Starting handgun.
- SMG (faster, weaker).
- Sniper (stronger, piercing, 1 bullet mags).
- Shotgun (stronger, splash damage).
As I have done previously, these were plotted on a Weapons Balancing Chart, which enabled a clear visual overview of any pitpalls in the designs.