As I enjoy organization and management, I wanted to try out a smaller organizational role, so that I could focus on the craft. I chose to apply as a scrum master instead of product owner. My responsiblities were:
This project was done entirely online during the height of the 2020 pandemic, which brought on challenges. Particularly, how the team shared ideas and held meetings. In my case it was tracking tasks, holding these meetings and follow-ups.
The team's base of operations was our Miro board, where we conducted much of our work and meetings. It was a different experience to be sure, but with its own rewards.
Game Plans & Prioritization
I was also in charge of Game Plans, which were the "put out fires", organize relief, and construct emergency procedures type of things.
Since online issues were abundant, this work was unfortunately repeated, but invaluable. I took it on myself to learn how to handle project crises constructively, such as "The Version Control Catastrophy".
Since we did not have access to Perforce, we initially used GitHub Desktop. Since this software broke down on us multiple times, we switched to a hybrid of Sourcetree, Fork, and GitHub. With the assistance of a few seniors, I handled the migration, and helped out wherever needed.
What I am proud of
First, fully distilling the main mechanics of Cube'a'Lingus early when prototyping.
Second, the deep dive into technical design - implementing the mechanics and fine-tuning them, while maintaining a constant cadence.
Third, connecting programming and design as scrum master. It was fulfilling, I was always kept occupied, and I enjoyed every second of it.