A King of the Hill battler with a Battle Royale twist!
The goal is to bump out the other fighters, while remaining the top squirrel - but watch out for falling debris and falling off the stage!
Project Details
Platform:
Genre:
Engine & tools:
Development:
Team Composition:
PC
Local Multiplayer Brawler
Unreal Engine, Blueprints
Two weeks
Six Game Designers
I set up the documentation, GitHub repositories, and ensured team synchronicity. Though this was a short project, I always made sure it was in motion.
Since this was my first fighter game, I wanted to investigate the inner workings of "fight" mechanics. This was my first view of character mechanics.
Taking inspiration from other brawlers, I designed the power-ups to be useble throughout each match. This motivated players to go for them when they appear and change the flow of the battle.
As a group effort, we designed the D&C to be an interactive game where the players were, in lack of better words, forced to fight eachother. There was no idling, and no hiding.
As one of my first entries to the world of Unreal Engine, I got to learn how to use blueprints, Unreal engine, GitHub, and break down mechanics into smaller steps.