A 2D slingshot, demolition puzzle game. This was a case study in analyzing the features of another such game.
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PC
Slingshot Puzzler
Unity, C#
One months
Solo Project
This project was made as part of a course where I focused on affordance in the feedback elements.
In order to get the correct feel for feedback, a breakdown model was used. This model made is easier to predict, and implement the necessary affordance events.
Primarily, the breakdown model for mechanics, sound, and VFX. I have since used it as a standard part of my development process. Secondly, that the unholy mix of 3D & 2D game design should not be done unless the developer knows what they're doing.