A 2D slingshot, demolition puzzle game. This was a case study in analyzing the features of another such game.

Project Details



Engine & Tools:


Team Composition:


Slingshot Puzzler

Unity, C#

One months

Solo Project

Solo Project

This project was made as part of a course where I focused on affordance in the feedback elements.

In order to get the correct feel for feedback, a breakdown model was used. This model made is easier to predict, and implement the necessary affordance events.

What I learned

Primarily, the breakdown model for mechanics, sound, and VFX. I have since used it as a standard part of my development process. Secondly, that the unholy mix of 3D & 2D game design should not be done unless the developer knows what they're doing.