Concept


A 2D slingshot, demolition puzzle game. This was a case study in analyzing the features of another such game.

Project Details

Platform:

Genre:

Engine & Tools:

Development:

Team Composition:

PC

Slingshot Puzzler

Unity, C#

One months

Solo Project


Solo Project


This project was made as part of a course where I focused on affordance in the feedback elements.


In order to get the correct feel for feedback, a breakdown model was used. This model made is easier to predict, and implement the necessary affordance events.


What I learned


Primarily, the breakdown model for mechanics, sound, and VFX. I have since used it as a standard part of my development process. Secondly, that the unholy mix of 3D & 2D game design should not be done unless the developer knows what they're doing.